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World war toons. vr vive
World war toons. vr vive






world war toons. vr vive

I've had great tracking except for an adjustment or two in Playroom. My firsts two hours of VR and it was like others have said, like playing Mario 64 the first time. Sony better have one of their first party studios working on a full platformer for PSVR or I'm going to be pissed. Playroom - THE PLATFORMER! If you're at all interested in platformers, this is a must-play. The van ride shootout was pretty intense.

world war toons. vr vive

This was the first thing I tried so that may have contributes to the issues. London Heist - pretty damn cool aside from the tracking problems I had.

world war toons. vr vive

Didn't realize until after the demo that I was facing way off to the right which probably had something to do with it. Also had a problem with the Until Dawn demo twisting my model's wrists to like a 45 degree angle making it crazy hard to aim. I'd stand up to shoot over the desk and it would reset me to the seated position. I'd lean forward, the camera would zoom out to reset my position. Also, during the gun fight behind the desk, it kept repositioning the screen for me. Of course, that also eliminates my surround sound. Skipping the surround sound and going straight into the TV also eliminates the intermittent audio interruptions. Skipping the VR box and plugging straight into my receiver eliminates the problem.








World war toons. vr vive